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About the studio

Glenpixel Studios

A games studio in Glasgow, founded in 2026 by Ravina Suhagiya. We're part of Spykra Technologies UK Ltd, which publishes our games.

Founded 2026Glasgow, Scotland4 games in productionCalm games in development

glen + pixel

A glen is a long Scottish valley. A pixel is the smallest thing on a screen.

What we do

We make puzzle games for phones. Gumdrop Galaxy is in testing on Google Play, Rangoli Rush and Metro Pulse are next, and Pocket Planet is in development. Alongside them we're building a set of calm games, made for a few minutes of rest rather than a high score.

Glenpixel sits inside Spykra Technologies UK Ltd, a software company that builds bespoke systems and AI tools for other businesses. That shapes how we work. Our games are built with the same habits as the rest of Spykra's software: version control, automated tests, servers we run ourselves, and a checklist before every release.

It also means we can be careful. A puzzle game with an unwinnable level, or a shop that isn't clear about what it's selling, loses players' trust quickly. Most of what we do behind the scenes is there to stop that happening.

Ravina Suhagiya, founder of Glenpixel Studios

Leadership

Ravina Suhagiya

Founder · Glasgow, Scotland

Ravina founded Glenpixel Studios believing that mobile games can be more considered, more capable and more personal. She holds a master's degree in Artificial Intelligence and brings a technology-minded perspective to how games are designed and built.

She sets the direction for all of the studio's games. In practice that means solvers that test and tune every level, content tools that check their own output, and clear written rules for the parts of free games that are usually left vague: adverts, purchases and personal data.

Role
Founder
Education
MSc, Artificial Intelligence
Based in
Glasgow, Scotland
LinkedIn ↗

How we work

The practical side. These are the things that change what ends up on your phone.

Testing levels with a solver
Gumdrop Galaxy, Rangoli Rush and Pocket Planet each have a solver that plays the levels for us. In Rangoli Rush the solver records a winning sequence for every one of the 240 levels before it ships; in Pocket Planet each new level is played more than a thousand times. People still decide what's fun. The solver decides what's possible.
Writing the rules down first
Before we build a store or add an advert, we write down what it may and may not do: what can be sold, when an ad can appear, what data is collected and how a player deletes it. Those rules then go into each game's privacy policy and terms, so the documents describe what the game actually does.
Games that can be replayed exactly
The puzzle engines in Rangoli Rush and Pocket Planet don't depend on the clock or on hidden randomness. A level and a list of moves always give the same result, so a bug report can be replayed move for move and a result can be checked again on our server.
Offline first
Everything saves on the phone before it goes anywhere else. Leaderboards and the shop need a connection; playing doesn't.

From idea to level pack

The five steps every level goes through. Select a step, or let it run.

The first levels are drawn by hand

We lay out the opening levels of each game ourselves. In Gumdrop Galaxy that's a 9 by 9 grid where we place the jelly, chocolate, cages and cherries, so that each level introduces one new idea.

Timeline

Where each game has got to, and what's next.

  1. Studio set up in Glasgow

    Ravina Suhagiya founded Glenpixel Studios as the games arm of Spykra Technologies UK Ltd.

  2. Gumdrop Galaxy goes into testing

    Our first game reached internal testing on Google Play with purchases, cloud saves and a Google Play Games leaderboard working.

  3. Rangoli Rush: all 240 levels generated

    Every level in the campaign now has a solution found by our solver, so none of them can ship unwinnable.

  4. Metro Pulse design complete

    Version 1.0 of the Metro Pulse design is written: 240 levels across 12 chapters, each set in a different part of an Indian-inspired city.

  5. First public release

    Gumdrop Galaxy goes to Google Play review, then on to iPhone and iPad. Work continues on Rangoli Rush and Metro Pulse.

What we do in-house

Everything on this list is done by the studio or by Spykra, not outsourced.

  • Game and level designMechanics, progression, difficulty curves and economy
  • Client developmentFlutter, Dart and Flame, one codebase for Android and iOS
  • Level toolingGenerators, validators and solvers for every game
  • BackendCloud saves, leaderboards and store catalogues on our own servers
  • PaymentsGoogle Play Billing, with each purchase checked on our server
  • Platform servicesGoogle Play Games leaderboards
  • AdvertisingGoogle AdMob, with UK and EEA consent handled in the app
  • PrivacyUK GDPR, store data-safety forms and age ratings

Parent company

Spykra Technologies UK Ltd

Spykra builds bespoke software, AI and language-model systems for businesses, and its own products such as Kistkeep. Glenpixel is its games studio. Spykra publishes our games on Google Play and the App Store, so it is the company named in each game's terms and privacy policy.

Registered in
England and Wales
Company number
14554019
Registered office
86–90 Paul Street, London, EC2A 4NE, United Kingdom
spykra.co.uk ↗
Local time, Glasgow--:---- · --

For partnerships, publishing or anything else about the studio, email us. For help with a game, the support page is quicker.